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Old Jan 26, 2010, 06:29 PM // 18:29   #1
Ascalonian Squire
 
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This is considering 8 man groups, 6 and 4 man will have to be balanced differently. The point is to provide incentive to actual play with real human beings:

Group has 1 human player: No bonus
Group has 2 human players: No bonus
3: 20% XP bonus
4: 40% XP bonus, EoTN 10% more faction
5: 60% XP bonus, EoTN 20% more faction
6: 80% XP bonus, EoTN 30% more faction
7: 100% XP bonus, EoTN 40% more faction
8: 100% XP bonus, EoTN 50% more faction, Better loot drops
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Old Jan 26, 2010, 06:35 PM // 18:35   #2
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XP and EotN Faction aren't that good a reward, but it'd be better than nothing I guess.. It's also sad that you'd have to bait players into playing with each other rather than H/Hing. I wouldn't be surprised if players thought H/H > PUG + Your Suggested Reward, tbh.

/signed reason: because it's better than nothing.
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Old Jan 26, 2010, 06:52 PM // 18:52   #3
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Well maybe add a "Pugger" title track too (ANet already considers titles the ultimate carrot on a stick). With some small passive bonus like "increases your maximum morale capacity in PvE by 1, 2, 3, 4, 5%" or something like that. Your progress would increase based on how much XP you've gained while in a group of 3 or more.
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Old Jan 26, 2010, 06:53 PM // 18:53   #4
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PvE skills and (possible existence of) brains aren't enough incentive for you?

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Originally Posted by joemoe View Post
Well maybe add a "Pugger" title track too
Don't care how this is going to work, I don't want it.
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Old Jan 26, 2010, 06:57 PM // 18:57   #5
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PvE skills and (possible existence of) brains aren't enough incentive for you?
No, TBH, the game's H/H AI is just too good.

This kind of stuff has precedent in other games like WoW (WoW has an XP bonus for parties), and they don't even have to contend with H/H (hint: they don't exist). IMO, GW is TOO solo friendly to the point where it's not group friendly. That's fine if this was Elder Scrolls: Oblivion, but come on.
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Old Jan 26, 2010, 06:58 PM // 18:58   #6
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Originally Posted by joemoe View Post
The point is to provide incentive to actual play with real human beings
No. You are a terrible person and are trying to give a bonus to people who play one particular way while discriminating against people who can't or won't play a different way.

You already get PvE skills for the entire team. Isn't that enough for you?

/notsigned
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Old Jan 26, 2010, 07:00 PM // 19:00   #7
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No. You are a terrible person and are trying to give a bonus to people who play one particular way while discriminating against people who can't or won't play a different way.

You already get PvE skills for the entire team. Isn't that enough for you?

/notsigned
PvE skills were a mistake, but lets not even get into that. Not every campaign has PvE skills anyway.
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Old Jan 26, 2010, 07:06 PM // 19:06   #8
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XP bonus is useless. And it's to late!

Pugging = dead, because they added heroes. And because there are not enough players. Outposts are as good as empty!

Maybe that they added heroes because there were to many empty outposts. Dunno..
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Old Jan 26, 2010, 07:48 PM // 19:48   #9
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What would probably end up happening is that persons in the same guild/alliance will team up and farm the rewards proposed and basically do what they are already doing except they will get an additional title/loot/exp/faction.

This will not cause strangers to get together and play nice together. If you restrict people of the same guild and alliance from participating in this then it would be Dead On Arrival.

/not
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Old Jan 26, 2010, 08:06 PM // 20:06   #10
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Seriously? /unsigned.

Reasons: Xp = brawling, Drops = too insignificant.

Personally, I H/H because people are so damn retarded it makes me /ragequit.
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Old Jan 26, 2010, 08:12 PM // 20:12   #11
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Good idea, it would counter balance the "no obscene drawing on radar; no rage quit; no over aggroing; no afk" bonus you get from H/H.



Thx but no thx.
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Old Jan 26, 2010, 08:42 PM // 20:42   #12
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I personally notice a difference in drop quantity and quality if I am helping someone do a mish or a quest compared to being alone and using all H/H

The xtra xp isn't really necessary, and a faction bonus? :S
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Old Jan 26, 2010, 09:10 PM // 21:10   #13
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Quote:
Originally Posted by Warvic View Post
XP bonus is useless. And it's to late!

Pugging = dead, because they added heroes. And because there are not enough players. Outposts are as good as empty!

Maybe that they added heroes because there were to many empty outposts. Dunno..
Pugging was bad in Factions times and it hasn't gotten better at all.
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Old Jan 26, 2010, 09:18 PM // 21:18   #14
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Well.... since so many people are already max level with max GWEN titles already... this isn't exactly going to encourage a lot of people. The good players will continue to H/H. The newbies will continue to have to group with each other.

It won't exactly achieve your goals.
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Old Jan 26, 2010, 09:42 PM // 21:42   #15
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There is incentive to play with other people. It seems you don't know much about GW, but want to turn it into a free version of WoW.

/notsigned.
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Old Jan 26, 2010, 11:40 PM // 23:40   #16
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Hey guys, let's give speed clearers even better drops.
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Old Jan 26, 2010, 11:45 PM // 23:45   #17
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To the OP: I can personally say that if any of the suggestions you've made here, or in your other recently closed thread were actually taken by anet, I would be a lot less likely to play the game.

Not everyone wants to play with other people, not all players have the same goals, and most GW players don't want to play games like WoW. Just accept it and stop making threads like this one.
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Old Jan 26, 2010, 11:53 PM // 23:53   #18
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to all you pug haters...
1. this is an MMO, not really made to be run solo, although the option is provided
2. for those of you whose teams fail.. have you ever stopped to think "maybe it's just me, maybe i suck" on average, ONE out of thirty of my pug's fail....

back on topic, this really isn't a good enough incentive to get the people who think their pro back to PUG'ing...
@zelga, there would be an easy way around that, just make it not apply to the most common places SC's occur...
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Old Jan 26, 2010, 11:56 PM // 23:56   #19
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Quote:
Originally Posted by Captain Bulldozer View Post
To the OP: I can personally say that if any of the suggestions you've made here, or in your other recently closed thread were actually taken by anet, I would be a lot less likely to play the game.

Not everyone wants to play with other people, not all players have the same goals, and most GW players don't want to play games like WoW. Just accept it and stop making threads like this one.
I think a better question would be, would LESS people play the game? People still playing GW in 2010 are probably because they really like it, but what about the millions who already ragequit due to the death of group dynamics in GW? I'm sure Blizzard is really happy!
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Old Jan 27, 2010, 12:04 AM // 00:04   #20
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Quote:
Originally Posted by joemoe View Post
I think a better question would be, would LESS people play the game? People still playing GW in 2010 are probably because they really like it, but what about the millions who already ragequit due to the death of group dynamics in GW? I'm sure Blizzard is really happy!
Yes. Fewer people would play another WoW clone. If you don't believe me, go check out all the other WoW clones out there, most of whcih fail inside of 2 years. The reason Guild wars is still going is because it is unique enough to attract a certain class of players who generally want something different from WoW.

Perhaps you've managed to miss it, but even the suggestion that GW2 will not have instanced zones has caused a lot of players to reconsider buying it at all. This is not to say the GW couldn't be improved, but you're talking about making it a different playing experience which isn't so much an improvement, as it is something which already exists in a different game.

Unless you're a right fool, you must realize your suggestions aren't going to carry any weight for GW1. A few of them might make it into GW2, but since most of the players DO NOT WANT THOSE CHANGES, you're barking up the wrong tree.
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